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AI Insights · Timothy · October 2021

Top 5 City Building Games Performance in Chile Q3 2021

In Q3 2021, the top city building games in Chile showed varied performance trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, offers insights into these applications' market dynamics.

Top 5 City Building Games Performance in Chile Q3 2021

In the third quarter of 2021, the top city building games in Chile exhibited diverse performance trends. Here's a closer look at the weekly downloads, revenue, and active users for each application, based on data from Sensor Tower.

SimCity BuildIt from Electronic Arts showed a steady decline in weekly revenue, starting at approximately $2.4K at the end of June and decreasing to around $1.1K by the end of September. Weekly downloads peaked in mid-July at 993 and saw a decrease towards the end of the quarter, landing at 645. Active users fluctuated throughout the quarter but remained strong, peaking at over 17K in mid-September before dropping to approximately 14.9K at the end of September.

The Simpsons™: Tapped Out, also from Electronic Arts, experienced varied weekly revenue, peaking at $1.7K in late July and again in late August, before falling to $695 by the end of September. Downloads were highest in late June with 4.5K and saw a general decline, ending the quarter with 3.2K. Active users remained relatively stable, fluctuating around 30K throughout the quarter.

Global City: Building Games by MY.GAMES B.V. saw an increase in weekly revenue around mid-September, peaking at $622, before dropping to $327 by the end of the month. Downloads peaked mid-July at 1.2K and ended the quarter at 380. Active users showed a similar trend, reaching a peak of 1.4K in mid-July and declining to 691 by the end of September.

The Tribez: Build a Village from Game Insight had a significant peak in weekly revenue in mid-July at $894 but generally declined to $210 by the end of September. Downloads were inconsistent, peaking at 425 in late August but dropping to 31 by the end of September. Active users experienced a slight decline from 638 at the end of June to 299 by the end of September.

Lastly, Megapolis: City Building Sim by Social Quantum saw a peak in weekly revenue in late July at $398, followed by a decline to $152 by the end of September. Downloads were highest in late July at 2.5K but saw a decline to 1.4K by the end of the quarter. Active users peaked in late July at 2.2K and decreased to 1.5K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021